AI Insights · Timothy · April 2022
Top 5 Otome Games Performance on Unified Platform in Middle East Q1 2022
Discover how the top 5 Otome games performed in the Middle East during Q1 2022, with data on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Otome games on a unified platform in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at the trends for each game.
ChatLinx Otome Text Story Game saw a significant rise in weekly downloads, peaking at 2.5K in mid-January before gradually declining to approximately 1.2K by the end of March. Weekly revenue fluctuated, starting at $289 in late December and ending at $69 in the final week of March, with a notable peak of $169 in the week of March 21. Active users increased from 822 at the start of the quarter to a high of 2.2K in late January, then tapered off to around 1.3K by the end of March.
Tears of Themis had a mixed performance. Weekly downloads spiked to 2.2K in late January, followed by another peak of 1.8K in early March. Revenue showed a similar trend, with a high of $1.4K in mid-January and a secondary peak of $1.1K in late March. Active users grew from 1.6K at the beginning of the quarter to a high of 3.1K in early March, before settling at 2K by the end of the period.
Obey Me! - Anime Otome Sim - experienced consistent weekly downloads, averaging around 600-900 throughout the quarter. Revenue peaked at $3.1K in mid-February and then gradually declined to $644 by the end of March. Active users remained relatively stable, fluctuating between 3.8K and 4.3K.
Henri's Secret saw a decline in weekly downloads, starting at 789 and ending at 343 by the last week of March. There was negligible revenue generated throughout the quarter. Active users decreased from 1.3K at the start to approximately 1.1K by the end of March.
Is It Love? Gabriel - Journeys had stable weekly downloads, averaging around 200-350. Revenue saw minor peaks in mid-February and late February, with $60 being the highest recorded. Active users remained steady, starting at 2.6K and ending at 2.5K by the end of March.
For more insights and detailed data on Otome games and other app performances, visit Sensor Tower.